Ryle Radio 1.0.0
An open-source "radio" system for Unity, allowing tracks, tuning, broadcasters, and more!
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RyleRadio.Tracks.RadioTrackPlayer Member List

This is the complete list of members for RyleRadio.Tracks.RadioTrackPlayer, including all inherited members.

baseSampleRateRyleRadio.Tracks.RadioTrackPlayerprivate
Destroy()RyleRadio.Tracks.RadioTrackPlayer
DoDestroyRyleRadio.Tracks.RadioTrackPlayer
GetBroadcastPower(Vector3 _receiverPosition)RyleRadio.Tracks.RadioTrackPlayer
GetInsulation(Vector3 _receiverPosition)RyleRadio.Tracks.RadioTrackPlayer
GetSample(float _tune, Vector3 _receiverPosition, float _otherVolume, out float _outVolume, bool _applyVolume=true)RyleRadio.Tracks.RadioTrackPlayer
IncrementSample()RyleRadio.Tracks.RadioTrackPlayer
isStoppedRyleRadio.Tracks.RadioTrackPlayerprivate
OnBroadcastPowerRyleRadio.Tracks.RadioTrackPlayer
OnEndRyleRadio.Tracks.RadioTrackPlayer
OnGainRyleRadio.Tracks.RadioTrackPlayer
OnInsulationRyleRadio.Tracks.RadioTrackPlayer
OnPauseRyleRadio.Tracks.RadioTrackPlayer
OnPlayRyleRadio.Tracks.RadioTrackPlayer
OnSampleRyleRadio.Tracks.RadioTrackPlayer
OnStopRyleRadio.Tracks.RadioTrackPlayer
OnTunePowerRyleRadio.Tracks.RadioTrackPlayer
OnVolumeRyleRadio.Tracks.RadioTrackPlayer
PausedRyleRadio.Tracks.RadioTrackPlayer
PlayerType enum nameRyleRadio.Tracks.RadioTrackPlayer
PlayTypeRyleRadio.Tracks.RadioTrackPlayer
ProgressRyleRadio.Tracks.RadioTrackPlayer
ProgressFractionRyleRadio.Tracks.RadioTrackPlayer
RadioTrackPlayer(RadioTrackWrapper _trackW, PlayerType _playerType, float _baseSampleRate)RyleRadio.Tracks.RadioTrackPlayer
ResetProgress()RyleRadio.Tracks.RadioTrackPlayer
sampleIncrementRyleRadio.Tracks.RadioTrackPlayerprivate
Stop()RyleRadio.Tracks.RadioTrackPlayer
TrackWRyleRadio.Tracks.RadioTrackPlayer
UpdateSampleIncrement()RyleRadio.Tracks.RadioTrackPlayer