Known issues
- Start and end rests on station tracks don’t work - High prio
- New RadioTrackWrappers get linked when added in a RadioData and mirror values in their child RadioTrack - Mid prio, attempted to fix by creating RadioDataEditor but that doesn’t appear to have done it
- Stations keep opening their dropdowns every time the inspector is switched - Low prio, maybe mid if it gets too annoying
- Distortion when converting between sample rates at playback time - Low prio, can currently be worked around, but would prefer a future comprehensive fix ^sampleRateDistortionIssue
Future features
- A type of RadioTrack that adds simple effects and filters- e.g: distortion, lowpass, something that resembles interference
- More procedural audio types
- Weighted track selection in stations
- Converting the entire package to pure C#, and make Unity integration an extension, not core. Aww yeah, this is the fun one :)
Added features
-
Track attenuation- making some tracks quieter when another is playing (see [](../Guides/1.%20Basic%20Radio%20Sample.md#Attenuation Attenuation)) - Stations- tracks of tracks?
- Spatial broadcasters
- Dead zones (insulators)
- WebGL support (kinda)