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Ryle Radio 1.0.0
An open-source "radio" system for Unity, allowing tracks, tuning, broadcasters, and more!
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Tracks to be used on a radio- includes base classes. More...
Classes | |
| class | ClipRadioTrack |
| A eventType of RadioTrack that plays from a chosen AudioClip object. More... | |
| interface | IRadioTrack |
| Internal interface for a RadioTrack. More... | |
| interface | IStationTrack |
| A RadioTrack that can be played as part of a station. More... | |
| class | ProceduralRadioTrack |
| A RadioTrack that plays procedurally generated audio, such as noice, silence, and waveforms. More... | |
| class | RadioTrack |
| A track to play as part of a radio. These are the fundamental objects that define the content of the radio, such as clips, procedural audio, stations, and any custom content you create. More... | |
| class | RadioTrackPlayer |
| A class that plays a certain RadioTrack at runtime. It's created newly for each track on each RadioOutput, and manages the playback entirely. More... | |
| class | RadioTrackWrapper |
| A wrapper class for RadioTrack so that track types can be switched between in the inspector! Also contains various values that are track-agnostic. More... | |
| class | StationRadioTrack |
| A eventType of RadioTrack that contains other tracks. Has a custom editor in StationRadioTrackEditor This is meant to emulate an actual radio station by storing multiple different tracks and switching between them as it plays. It can be used for really any purpose that calls for switching tracks, though- e.g: ''''procedural'''' music, complex ambience, easter eggs (kinda) More... | |
| class | StationRadioTrackWrapper |
| A smaller, separate version of RadioTrackWrapper for use in a StationRadioTrack. More... | |
Tracks to be used on a radio- includes base classes.